At the bottom of the stairs, go right “We took the passageway to the right.”.Now, at the 3-way branch, go down the stairs “We went down the stairs.”.First, go left “We decided to go left down the corridor”.We’ll give you directions, but you can also use the map to navigate. The choices continue, but now it’s about what direction to head in. On the map, you will be exiting the TERRACE. After the battle, say “We’re just getting started!”, raising your relationship stat with Kid further still.On the second option, attack again - both dealing and taking damage, but also raising Kid’s opinion again.On the first option, attack - this deals damage, and increases Kid’s opinion of you. Even following this guide, it pays to save often in case a random encounter trips you up. At the very end of the guide, we’ve got some suggestions for dialogue choices to beat each random encounter, too. If you end up in a battle the guide does not mention, that means you’ve either taken a wrong turn, or ended up in a random encounter. This guide can’t predict random encounters, so while it does contain battles, it only contains compulsory ones. Battles play out like everything else - with dialogue choices that determine your fate. As you explore the mysterious manor, there’s a chance that you’ll be flung into one of a few types of random battle encounters. While not required, as we give directions at each step, here's a Radical Dreamers map: A Note about Random Encountersīecause Radical Dreamers is related to Chrono Cross and Trigger, it does keep one traditional RPG element intact - random encounters. This guide will ensure both remain at the correct level, so long as you follow it precisely. If your HP falls too low, it’s Game Over, meanwhile Kid’s opinion of you can affect the end of the story. There are two important stats to be aware of throughout Radical Dreamers: your HP, and a stat that tracks Kid’s opinion of Serge. Beyond that, there’s also a range of optional endings you can reach after finishing the story once - these offer various skits and bonuses, but do not advance the actual story. This walkthrough presents a guide to the main ‘critical path’ of Radical Dreamers, which leads to the true ending of the story. Your choices will help determine the path of the story, and can lead to your death if you’re not careful. Radical Dreamers takes the form of a classic text-based adventure, so you’ll be navigating around a dark mansion and making choices in text to advance things. Heading in to play now? Well, then it’s time to read our walkthrough… Radical Dreamers Walkthrough More than anything, though, it’s an amazing story, brilliantly delivered - and it’s well worth playing. To an extent, it even sheds a little light on some aspects of the Chrono Cross endings. Finally, in a series about time travel and multiple dimensions, one can assume any story is still true, just in a parallel universe - and indeed, Chrono Cross hints that Radical Dreamers does still take place - just in another dimension. Second, it features multiple small narrative reveals that are relevant to both of the main Chrono games. With that said, Radical Dreamers is interesting for three reasons. First, it was initially written as a canon sequel to Trigger, only to later be usurped by Cross. In fact, they outright contradict each other in many ways. That led to Chrono Cross, which is a full sequel.Ĭhrono Cross lifts many ideas from Radical Dreamers including characters, story elements, and post-Trigger lore revelations - but the two are not connected in a timeline sense. While Radical Dreamers was conceived as a way of tying up loose ends from Chrono Trigger, it was also a rushed development - and that led Kato and other key staff to consider how they could follow-up on its ideas with a full-blown game. We barely talk about Radical Dreamers in our guide on how Chrono Cross connects to Chrono Trigger, for instance - and that’s because this is ultimately a non-canon adventure. Before we get to that, a few notes on where this sits in the canon… How Radical Dreamers fits into the Chrono Chronologyĭo you need to play Radical Dreamers to Chrono Cross? Well, no. This full Radical Dreamers walkthrough will help you with just that - providing the answers for a critical-path playthrough of this story. It’s a short experience, lasting only a couple of hours - but we know a fair number of you will just want to push through this to experience the story in order to get to the proper RPG, Chrono Cross. Chrono Trigger and Cross writer Masato Kato has in the past described the development as being driven by the feeling of there being “unfinished business” from Chrono Trigger. Radical Dreamers is an interesting beast a visual novel sequel to Chrono Trigger developed in a very short period of time by key staff on that title.
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